Post by awacsskyeye on Feb 26, 2017 23:35:29 GMT
(Most Recently Updated February 13, 2018)
Greetings Newcomer, and welcome to the Los Santos Aerial National Guard! AWACS-SkyEye here; If you've made it this far, you probably have had some previous experience with our merry band in a free roam lobby, and vaguely understand our purpose as a peace-keeping/combat aircraft enthusiast organization. I'm here to fill in the gaps and let you know exactly who we are, what we do and how you can join us. Feel free to scroll through what I've put together below, and if you have any questions feel free to shoot me a message anytime! (Don't take it personally if Fox is slow to respond (or doesn't respond at all); she's kind of the strong, silent type. I however, am more than happy to talk jets with anyone and everyone.)
Who the hell are you guys anyway?
LS-ANG is somewhere between one of the many car enthusiast crews (but with fighter jets) and a vigilante squad. We love flying the jets of GTA, and also like to cause a little angst for the many griefers one can find in GTA free-roam. Over many hours we have found one of the best ways to marry these two interests is to, in essence, fly around in free-roam lobbies and pick fights with those looking to make trouble.
So how do you guys operate?
LS-ANG airmen patrol free-roam lobbies alone or in squads, flying a variety of different jets and looking out for trouble-makers. We have two primary operational directives:
1. To establish and maintain order through no-fly zones and banning of illegal military ordnance (in other words, players in tanks, hydras, deluxos, etc).
2. To protect players looking to move CEO crates, bunker product, I/E vehicles, etc.
How do no-fly zones and flight permits work?
When a LS-ANG airman declares a no-fly zone, all non-LS-ANG helicopters and planes are instructed to land or be shot down. Before a LS-ANG airman can fire upon an unarmed plane or helicopter, they MUST warn the player specifically of their intent, and order them to land. If the player complies, DO NOT fire upon the player.
Flight permits are offered to players who comply with the initial no-fly zone order. Flight permits allow them to fly any non-armed aircraft. Armed aircraft (such as the Hydra, Lazer, and Buzzard) are classified as illegal military ordnance and are not covered by standard flight permits. Permits for these vehicles can only be issued if the airman issuing the permit is certain the player will not be using the vehicle to grief other players or disrupt player business.
So as an airman of the LS-ANG, what are my rules of engagement (aka, who can I shoot at when?)
Other players can be broken down into three simple categories:
1. Players that can be fired upon at all times, without prior warning:
-Those identified as "agitators" by an LS-ANG airman (AKA griefers)
-Those looking to disrupt LS-ANG operations.
-Those in armed jets (Hydra, Lazer).
2. Players that can be fired upon once warned:
-Those in violation of a no-fly zone (after waiting to allow them a moment to comply). The warning: "ATTN: (name of player in caps): You are in violation of a no fly zone. Land immediately or be shot down."
-Those driving illegal ground vehicles (Ruiner, Tank). The warning: "ATTN: (name of player in caps): You are operating illegal military ordnance. Exit your vehicle or be engaged."
-Players with a bounty. The warning: "Bounty target(s) on radar. Moving to engage."
3. Players that CANNOT be fired upon:
-Players moving MC product, I/E vehicles or CEO crates.
Why do you only communicate in all-chat with the technical mumbo-jumbo/what are the universal phrases I should know?
The technical talk is the key to our success and is great for two reasons: one, it's fun to use, and two, it trolls the HELL out of regular players, especially griefers. This is incredibly useful because it focuses all the attention of potential griefers on us, and away from the hard working common folk who are doing CEO/MC work.
Griefers are used to, and expect, certain responses from their targets. They feed off of a player raging, calling them a c***, and blindly coming after them. They want you to try and kill them over and over. Nothing frustrates a griefer more than to be expertly shot down once, followed by the message: "Target down, resuming patrol"- then nothing. Its a massive smack to their ego to be ignored that way, and nothing goads them more effectively to keep doing what they're doing.
Here are some of the most common phrases we use throughout a patrol:
Establishing a no-fly zone: "ATTN: ALL PLYRS: A no-fly zone is now in effect. Please land all aircraft or be shot down. LS-ANG thanks you for your cooperation."
To warn a violator: "ATTN: (name of player in caps): You are in violation of a no fly zone. Land immediately or be shot down."
After a successful kill: "Target down, resuming patrol."
To offer a flight permit: "ATTN: (name of player in caps): Would you like a flight permit?"
(If they say yes): "Granted. Please note that flight permits do not extend to illegal military ordnance (such as Hydras, Lazers, or Buzzards)."
To give assistance to a CEO/MC: "ATTN: (name of player in casp): Friendly air support inbound. Providing escort for your MC Product (I/E vehicle, etc)."
I've been shot down! What do I do?
Step 1: do NOT verbally engage the player that shot you down (or any of his friends). If it was an honorable fight or a good kill, you can give them a quick "Well struck", but apart from that, SAY NOTHING. Usually the person who shot you down is a griefer who will crow about his victory and call you all sorts of fun names, or mockingly parody our communications, but do not give him a single word in response. The goal of speaking only in the technical mumbo jumbo is to give us a professional, almost robotic aura; breaking character to tell them to fuck off ruins this.
Step 2: Get back in the air as soon as possible. If the griefer(s) get on the ground to fight you, do your best to ignore them until you get back in the air. If they make it impossible to get away without fighting, fight, but always be looking for a chance to jump in a car or spawn a heli and escape. You can, of course, just go passive then head to the airport, but as a rule we look down on using passive as a tactic, and only use it in the most extreme of circumstances. Once you're back in the sky, put out a quick "resuming patrol" and continue operations.
What should I be flying?
All jet-based aircraft are used by our battalion, along with select prop-aircraft and helicopters. The Hydra is easy to get if you own one, and its superior top speed can be useful for chasing down targets. However, for combat we recommend the Lazer, Rogue, or Pyro, depending on the enemy. The Pyro has the best maneuverability in the game and makes absolute mincemeat of enemy lazers and hydras. The Lazer is the best air-ground weapons platform, and is a solid all rounder for dogfighting. The Rogue is one of the best options for enemy pyros- its armor allows it to soak up the pyros machine gun fire, and while its slightly less manueverable, its explosive cannons will let you end the fight quickly if you get a good turn on them. The Akula and the Avenger are used by squad-mates who are performing AWACS duties (like me!). In traditional air combat, the AWACS (or "airborne early warning and control) units are in charge of using their incredibly long range sensors to identify enemy aircraft at long range and direct fighter craft to engage them. In GTA, being an AWACS for other airman means tailing the fighter craft and keeping an eye out for enemy aircraft attempting to sneak up on us off radar. The Akula is perfect for this with its stealth capability, while the Avenger is great for locking down large swaths of airspace.
Where is our base of operations?
Similar to the DC-ANG (The Aerial National Guard tasked with defending Washington DC), we have a hanger at the region's major airport. Our base of operations is the east-most open hanger in Fort Zancudo.
Greetings Newcomer, and welcome to the Los Santos Aerial National Guard! AWACS-SkyEye here; If you've made it this far, you probably have had some previous experience with our merry band in a free roam lobby, and vaguely understand our purpose as a peace-keeping/combat aircraft enthusiast organization. I'm here to fill in the gaps and let you know exactly who we are, what we do and how you can join us. Feel free to scroll through what I've put together below, and if you have any questions feel free to shoot me a message anytime! (Don't take it personally if Fox is slow to respond (or doesn't respond at all); she's kind of the strong, silent type. I however, am more than happy to talk jets with anyone and everyone.)
Who the hell are you guys anyway?
LS-ANG is somewhere between one of the many car enthusiast crews (but with fighter jets) and a vigilante squad. We love flying the jets of GTA, and also like to cause a little angst for the many griefers one can find in GTA free-roam. Over many hours we have found one of the best ways to marry these two interests is to, in essence, fly around in free-roam lobbies and pick fights with those looking to make trouble.
So how do you guys operate?
LS-ANG airmen patrol free-roam lobbies alone or in squads, flying a variety of different jets and looking out for trouble-makers. We have two primary operational directives:
1. To establish and maintain order through no-fly zones and banning of illegal military ordnance (in other words, players in tanks, hydras, deluxos, etc).
2. To protect players looking to move CEO crates, bunker product, I/E vehicles, etc.
How do no-fly zones and flight permits work?
When a LS-ANG airman declares a no-fly zone, all non-LS-ANG helicopters and planes are instructed to land or be shot down. Before a LS-ANG airman can fire upon an unarmed plane or helicopter, they MUST warn the player specifically of their intent, and order them to land. If the player complies, DO NOT fire upon the player.
Flight permits are offered to players who comply with the initial no-fly zone order. Flight permits allow them to fly any non-armed aircraft. Armed aircraft (such as the Hydra, Lazer, and Buzzard) are classified as illegal military ordnance and are not covered by standard flight permits. Permits for these vehicles can only be issued if the airman issuing the permit is certain the player will not be using the vehicle to grief other players or disrupt player business.
So as an airman of the LS-ANG, what are my rules of engagement (aka, who can I shoot at when?)
Other players can be broken down into three simple categories:
1. Players that can be fired upon at all times, without prior warning:
-Those identified as "agitators" by an LS-ANG airman (AKA griefers)
-Those looking to disrupt LS-ANG operations.
-Those in armed jets (Hydra, Lazer).
2. Players that can be fired upon once warned:
-Those in violation of a no-fly zone (after waiting to allow them a moment to comply). The warning: "ATTN: (name of player in caps): You are in violation of a no fly zone. Land immediately or be shot down."
-Those driving illegal ground vehicles (Ruiner, Tank). The warning: "ATTN: (name of player in caps): You are operating illegal military ordnance. Exit your vehicle or be engaged."
-Players with a bounty. The warning: "Bounty target(s) on radar. Moving to engage."
3. Players that CANNOT be fired upon:
-Players moving MC product, I/E vehicles or CEO crates.
Why do you only communicate in all-chat with the technical mumbo-jumbo/what are the universal phrases I should know?
The technical talk is the key to our success and is great for two reasons: one, it's fun to use, and two, it trolls the HELL out of regular players, especially griefers. This is incredibly useful because it focuses all the attention of potential griefers on us, and away from the hard working common folk who are doing CEO/MC work.
Griefers are used to, and expect, certain responses from their targets. They feed off of a player raging, calling them a c***, and blindly coming after them. They want you to try and kill them over and over. Nothing frustrates a griefer more than to be expertly shot down once, followed by the message: "Target down, resuming patrol"- then nothing. Its a massive smack to their ego to be ignored that way, and nothing goads them more effectively to keep doing what they're doing.
Here are some of the most common phrases we use throughout a patrol:
Establishing a no-fly zone: "ATTN: ALL PLYRS: A no-fly zone is now in effect. Please land all aircraft or be shot down. LS-ANG thanks you for your cooperation."
To warn a violator: "ATTN: (name of player in caps): You are in violation of a no fly zone. Land immediately or be shot down."
After a successful kill: "Target down, resuming patrol."
To offer a flight permit: "ATTN: (name of player in caps): Would you like a flight permit?"
(If they say yes): "Granted. Please note that flight permits do not extend to illegal military ordnance (such as Hydras, Lazers, or Buzzards)."
To give assistance to a CEO/MC: "ATTN: (name of player in casp): Friendly air support inbound. Providing escort for your MC Product (I/E vehicle, etc)."
I've been shot down! What do I do?
Step 1: do NOT verbally engage the player that shot you down (or any of his friends). If it was an honorable fight or a good kill, you can give them a quick "Well struck", but apart from that, SAY NOTHING. Usually the person who shot you down is a griefer who will crow about his victory and call you all sorts of fun names, or mockingly parody our communications, but do not give him a single word in response. The goal of speaking only in the technical mumbo jumbo is to give us a professional, almost robotic aura; breaking character to tell them to fuck off ruins this.
Step 2: Get back in the air as soon as possible. If the griefer(s) get on the ground to fight you, do your best to ignore them until you get back in the air. If they make it impossible to get away without fighting, fight, but always be looking for a chance to jump in a car or spawn a heli and escape. You can, of course, just go passive then head to the airport, but as a rule we look down on using passive as a tactic, and only use it in the most extreme of circumstances. Once you're back in the sky, put out a quick "resuming patrol" and continue operations.
What should I be flying?
All jet-based aircraft are used by our battalion, along with select prop-aircraft and helicopters. The Hydra is easy to get if you own one, and its superior top speed can be useful for chasing down targets. However, for combat we recommend the Lazer, Rogue, or Pyro, depending on the enemy. The Pyro has the best maneuverability in the game and makes absolute mincemeat of enemy lazers and hydras. The Lazer is the best air-ground weapons platform, and is a solid all rounder for dogfighting. The Rogue is one of the best options for enemy pyros- its armor allows it to soak up the pyros machine gun fire, and while its slightly less manueverable, its explosive cannons will let you end the fight quickly if you get a good turn on them. The Akula and the Avenger are used by squad-mates who are performing AWACS duties (like me!). In traditional air combat, the AWACS (or "airborne early warning and control) units are in charge of using their incredibly long range sensors to identify enemy aircraft at long range and direct fighter craft to engage them. In GTA, being an AWACS for other airman means tailing the fighter craft and keeping an eye out for enemy aircraft attempting to sneak up on us off radar. The Akula is perfect for this with its stealth capability, while the Avenger is great for locking down large swaths of airspace.
Where is our base of operations?
Similar to the DC-ANG (The Aerial National Guard tasked with defending Washington DC), we have a hanger at the region's major airport. Our base of operations is the east-most open hanger in Fort Zancudo.